A Century of Fictional Divinity

The Divine Timeline

Greek gods had affairs and grudges. Modern fictional gods don't know we exist. Something changed — and the data shows when.

Gods Introduced by Decade

Colored by alignment — watch Good peak in the 70s, Ambiguous rise through the 2010s.

Good
Evil
Neutral
Ambiguous
Unknown

1920s

70%

cosmic scale

1960s

63%

cosmic scale

1990s

91%

cosmic scale

2010s

67%

cosmic scale

72 fictional deities were introduced in the 2010s alone — more than the entire period from the 1910s through the 1970s combined. The same decade saw record lows in Western church attendance.

1910s–1950s

The Cosmic Horror Era

Lovecraft defines the template: gods as vast, indifferent, and hostile to human sanity. Not evil so much as simply beyond us.

1960s–1970s

Mythology Revival

Tolkien's pantheon, D&D's structured tiers, and the rise of sword-and-sorcery bring Good gods back. Divine alignment diversifies.

1980s–1990s

Gods Go Mainstream

Comics, early video games, and anime multiply the canon. Ambiguous gods emerge — powerful, morally complex, no longer categorically Good or Evil.

2000s–2020s

The Franchise Era

Volume explodes. God of War, FFXIV, Dark Souls, Marvel. The dominant arc: gods must be killed for humans to be free.

The spiritual impulse didn't disappear. It migrated — from pews into pixels, from prayers into playthroughs.